Large City: Siod Kö Med

Siod Kö Med

Siod Kö Med
Example Wood Elven architecture.
StateWarrenese Shogunate
ProvenceTyrybra County
Sub ProvenceTyōrlët Kingdom
RegionHārsi̊shāv Holt
Founded1254
Community LeaderKing Treg̈kë Birimo
Area333 km2 (133 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4816 m (15800 ft)
Average Yearly Precipitation154 cm/y (60 in/y)
Population78995
Population Density237 people per km2 (593 people per mi2)
Town AuraElven High Magic
Naming
Native nameSiod Kö Med
Pronunciation/sjod/ /ko˞/
Direct Translation[reverse] [thing; stuff; object; item]
Translation[Not Yet Translated]

Siod Kö Med (/sjod/ /ko˞/ [reverse] [thing; stuff; object; item]) is a subtropical Large City located in Tyōrlët Kingdom, Tyrybra County, within the Warrenese Shogunate.

The name Siod Kö Med is derived from the Wood Elvish language, as Siod Kö Med was founded by Ýik Pizai, who was culturaly Wood Elven.

Climate

Siod Kö Med has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 1°C (33°F). Siod Kö Med receives an average of 154 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Siod Kö Med covers an area of nearly 333 km2 (133 mi2), and an average elevation of 4816 m (15800 ft) above sea level.

Overview

Siod Kö Med was founded durring the late 14th century in spring of the year 1254, by Ýik Pizai. The establishment of Siod Kö Med suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Siod Kö Med was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Siod Kö Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Siod Kö Med is was constructed arround several restrictive baked earthen mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Unfortuantly, these failry decent fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Siod Kö Med makes it abundantly clear the city suffered something horrible some time ago. It’s a quiet city filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Siod Kö Med possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Siod Kö Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Siod Kö Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Siod Kö Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Siod Kö Med's parks.

Siod Kö Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Siod Kö Med.

Siod Kö Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Siod Kö Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Siod Kö Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Siod Kö Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Siod Kö Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Siod Kö Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Siod Kö Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Siod Kö Med's public wards, blessings, and other arcane systems.

Siod Kö Med has an Arcane Academy which provides higher education in the arcane sciences.

Siod Kö Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Siod Kö Med's grid is powered by a boiler and turbine based power plant.

Siod Kö Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Siod Kö Med has a first rate hospital which caters to anyone in need of long term medical care.

Siod Kö Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Siod Kö Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Siod Kö Med's natural decorations nor waterways.

Siod Kö Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Siod Kö Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Siod Kö Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Siod Kö Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Two or more groups of citizens within Siod Kö Med hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Siod Kö Med's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Siod Kö Med there are unidentifiable people in the fog, but it seems to be okay.

The Slithering Pit near Siod Kö Med are known to be almost tame, such that they can be put to domestic use.

Siod Kö Med's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Truename Magic energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 156
  • Farmers: 219
  • Farm Laborer: 376
  • Hunters: 292
  • Milk Maids: 213
  • Ranchers: 101
  • Ranch Hands: 243
  • Shepherds: 213
    • Farmland: 317559 m2
    • Cattle and Similar Creatures: 19748
    • Poultry: 236985
    • Swine: 15799
    • Sheep: 789
    • Goats: 157
    • Horses, Mounts, and Beasts of Burden: 7899

Craftsmen

  • Arms and Toolmakers: 157
  • Blacksmiths: 179
  • Bookbinders: 103
  • Buckle-makers: 102
  • Cabinetmakers: 192
  • Candlemakers: 315
  • Carpenters: 228
  • Clothmakers: 219
  • Coach and Harness Makers: 86
  • Coopers: 202
  • Copper, Brass, Tin, Zinc, and Lead Workers: 106
  • Copyists: 75
  • Cutlers: 68
  • Fabricworkers: 188
  • Farrier: 544
  • Furriers: 50
  • Glassworkers: 272
  • Gunsmiths: 166
  • Harness-Makers: 76
  • Hatters: 156
  • Hosiery Workers: 56
  • Jewelers: 87
  • Leatherwrights: 213
  • Locksmiths: 81
  • Matchstick makers: 121
  • Musical Instrument Makers: 112
  • Painters, Structures and Fixtures: 101
  • Paper Workers: 119
  • Plasterers: 102
  • Pursemakers: 133
  • Roofers: 85
  • Ropemakers: 77
  • Rugmakers: 73
  • Saddlers: 151
  • Scabbardmakers: 169
  • Scalemakers: 83
  • Scientific, Surgical, and Optical Instrument Makers: 52
  • Sculptors, Structures and Fixtures: 75
  • Shoemakers: 75
  • Soap and Tallow Workers: 267
  • Tailors: 585
  • Tanners: 103
  • Upholsterers: 111
  • Watchmakers: 103
  • Weavers: 239
  • Whitesmiths: 63

Merchants

  • Adventuring Goods Retellers: 53
  • Arcana Sellers: 53
  • Beer-Sellers: 111
  • Booksellers: 125
  • Butchers: 197
  • Chandlers: 202
  • Chicken Butchers: 199
  • Entrepreneurs: 81
  • Fine Clothiers: 192
  • Fishmongers: 207
  • Florists: 49
  • Potion Sellers: 133
  • Resellers: 343
  • Spice Merchants: 101
  • Wine-sellers: 151
  • Wheelwright: 123
  • Woodsellers: 75

Service workers

  • Bakers: 415
  • Barbers: 336
  • Coachmen: 114
  • Cooks: 292
  • Doctors: 185
  • Gamekeepers: 123
  • Grooms: 67
  • Hairdressers: 272
  • Healers: 210
  • Housekeepers: 239
  • Housemaids: 394
  • House Stewards: 239
  • Inns: 76
  • Laundry maids: 149
  • Maidservants: 272
  • Nursery Maids: 141
  • Pastrycooks: 246
  • Restaurateur: 359
  • Tavern Keepers: 343

Specialized Laborer

  • Ashworkers: 113
  • Bleachers: 69
  • Chemical Workers: 44
  • Coal Heavers: 164
  • In-Town Couriers: 179
  • Long Haul Couriers: 188
  • Dockyard Workers: 157
  • Gas Workers: 39
  • Hay Merchants: 64
  • Leech Collectors: 199
  • Millers: 192
  • Miners: 192
  • Oilmen and Polishers: 117
  • Postmen: 161
  • Pure Finder: 107
  • Skinners: 254
  • Sugar Refiners: 44
  • Tosher: 125
  • Warehousemen: 272
  • Watercarriers: 173
  • Watermen, Bargemen, etc.: 254

Skilled Laborers

  • Accountants: 106
  • Alchemist: 110
  • Clerk: 151
  • Dentists: 81
  • Educators: 243
  • Engineers: 112
  • Gardeners: 78
  • Mages: 58
  • Plumbers: 85
  • Pharmacist: 95
  • Professors: 35
  • Scientists: 58
  • Wizards: 34

Civil Servants

  • Adventurers: 76
  • Bankers: 110
  • Civil Clerks: 183
  • Civic Iudex: 89
  • Consultants: 50
  • Exorcist: 192
  • Fixers: 97
  • Kami Clerk: 142
  • Landlords: 139
  • Lawyers: 92
  • Legend Keepers: 136
  • Militia Officers: 564
  • Monks, Monastic: 254
  • Monks, Civic: 282
  • Historian, Oral: 188
  • Historian, Textual: 92
  • Policemen, Sheriffs, etc.: 175
  • Priests: 359
  • Rangers: 109
  • Rat Catchers: 118
  • Scholars: 127
  • Spiritualist: 149
  • Slayers: 44
  • Storytellers: 309
  • Military Officers: 272

Cottage Industries

  • Brewers: 239
  • Comfort Services: 343
  • Enchanters: 88
  • Herbalists: 90
  • Jaminators: 232
  • Needleworkers: 263
  • Potters: 129
  • Preserve Makers: 254
  • Quilters: 117
  • Seamsters: 493
  • Spinners: 246
  • Tinker: 84
  • Weaver: 183

Artists

  • Actors: 84
  • Architects: 31
  • Bards: 119
  • Costumers: 47
  • Dancers: 92
  • Drafters: 51
  • Engravers: 63
  • Fine Furniture Carpenters: 39
  • Glaziers: 78
  • Inlayers: 75
  • Musicians: 254
  • Painters, Art: 40
  • Playwrights: 84
  • Sculptors, Art: 68
  • Wood Carvers: 315
  • Writers: 272

Produce Industries

  • Butter Churners: 246
  • Canners: 254
  • Cheesmakers: 329
  • Ice Merchants: 35
  • Millers: 157
  • Picklers: 131
  • Smokers: 96
  • Stockmakers: 88
  • Tobacconists: 129
  • Tallowmakers: 175

30258 of Siod Kö Med's population work within a Foundational Occupation.

43998 of Siod Kö Med's population do not work in a formal occupation, but do contribute to the local economy. 4739 (6%) are noncontributers.

Points of Interest

Siod Kö Med makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a dagger of Charm, an a dagger imbued with notable amounts of Charm energies was created near Siod Kö Med by in time immemorial, reportedly some time during the early 2nd century.

History